Result | Cheat Code |
Invincibility | god |
Full health | give health |
Get all items | give all |
Extra ammunition | give ammo |
Ignored by enemy | notarget |
No clipping mode | noclip |
Fly mode | ufo |
Toggle debug mode | debug [0-1] |
Toggle developer mode | developer [0-1] |
Teleport to a specific map node | jumptonode |
Play indicated map | map [map name] |
Spawn indicated item | give [item name] |
List all cvars | cvarlist |
Dump all cvars to console | cvardump |
Reset all cvars | cvar_restart |
List all console commands | cmdlist |
List all shaders of current map | shaderlist |
List all images of current map | imagelist |
List all sounds currently used | snd_list |
List all entities currently used | entitylist |
List all currently bound keys | bindlist |
View graphics information | gfxinfo |
Commit suicide | kill |
Save game | savegame |
Load saved game | loadgame |
Reset variable to default value | reset [variable name] |
Play a cinematic file | cinematic |
Set crosshair transparency; default is 1.0 | cg_crosshairAlpha [number] |
Set gravity value; default is 800 | g_gravity [number] |
Set HUD transparency; default is 1.0 | cg_hudAlpha [number] |
Set seconds that dead bodies remain on-screen | ai_corpsecount [number] |
Set shellshock duration | cg_shellshock [number] |
Set skill level | g_gameSkill [number] |
Set weapon knockback power; default is 1000 | g_knockback [number] |
Set game speed; 0.5 is half speed, 1 is default | timescale [number] |
Show miss distance when hitting NPCs | cg_showMiss [0-1] |
Spawn indicated model | testmodel [model name] |
Free movement while paused | cl_paused 2 |
Return to normal paused screen | cl_paused 0 |
Toggle AI | g_ai [0 or 1] |
Toggle bullet debug mode | g_debugBullets [0 or 1] |
Toggle bullet marks | cg_marks [0 or 1] |
Toggle console debugging. | con_debug [0 or 1] |
Toggle crosshair | cg_drawCrosshair [0 or 1] |
Toggle ejecting shells | cg_brass [0 or 1] |
Toggle entity bounding boxes | g_drawEntBBoxes v |
Toggle fog | r_fog [0 or 1] |
Toggle framerate displae | cg_drawFPS [0 or 1] |
Toggle FX | fx_draw [0 or 1] |
Toggle FX debugging. | fx_debug [0 or 1] |
Toggle FX freezing | fx_freeze [0 or 1] |
Toggle fx. If set to 0, fx will be disabled | fx_enable [0 or 1] |
Toggle game timer | cg_drawTimer [0 or 1] |
Toggle hit debug mode | g_debugShowHit [0 or 1] |
Toggle HUD | cg_drawStatus [0 or 1] |
Toggle HUD and crosshair | cg_draw2D [0 or 1] |
Toggle letterbox format | cg_letterbox [0 or 1] |
Toggle NPC health display | g_debugDamage [0 or 1] |
Toggle objects and backgrounds | r_drawWorld [0 or 1] |
Toggle objects and NPCs | r_drawEntities [0 or 1] |
Toggle player and AI movement debug mode | g_debugMove [0 or 1] |
Toggle player and AI movement debugging | cl_debugMove [0 or 1] |
Toggle rendring | cg_noRender [0 or 1] |
Toggle shadows. | cg_shadows [0 or 1] |
Toggle spawning | g_spawnai [0 or 1] |
Toggle subtitles | cg_subtitles [0 or 1] |
Toggle third person view | cg_thirdPerson [0 or 1] |
Toggle vehicle debug mode | g_vehicleDebug [0 or 1] |
Toggle wireframe mode | r_showtris [0 or 1] |
Unknown | testgun |
Unknown | debug_tankall [0 or 1] |
Unknown | chain [0 or 1] |
Unknown | ai_nocriticalsections [0 or 1] |
Unknown | cg_skybox [0 or 1] |
Unknown | cg_stats [0 or 1] |
Unknown | cg_noPredict [0 or 1] |
Unknown | cg_selectPlayer |
Unknown | cg_tracerChance |
Unknown | cg_ignore [0 or 1] |
Unknown | cl_run [0 or 1] |
Unknown | cl_running [0 or 1] |
Unknown | dmflags [0 or 1] |
Unknown | g_changelevel_tim |
- airfield
- berlin
- brecourt
- burnville
- carride
- chateau
- dam
- dawnville
- factory
- hurtgen
- pathfinder
- pavlov
- pegasusday
- pegasusnight
- powcamp
- railyard
- redsquare
- rocket
- sewer
- ship
- stalingrad
- tankdrivecountry
- tankdrivetown
- trainstation
- training
- truckride
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